Gloo
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A mysterious creature that can split into many smaller ones.
Counters & Compatibility
Counter Relationship
Best Counters
Compatibility
Best Partners
Skills
Icon | Name | Description | CD & Cost | Tags |
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Stick, Stick | Enemies gain a stack of Sticky each time they're hit by Gloo's skills, decreasing their Movement Speed by 4% for 6s. Stacks up to 5.
Each stack of Sticky on an enemy reduces their damage dealt to Gloo by 4%. |
Slow Buff | |
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Slam, Slam | Gloo reaches out and slams the ground, dealing 80 (+80% Total Magic Power) Magic Damage to the enemy.
At the final location, a Goo is left behind that explodes after 3s to deal 300 (+12% Extra Max HP) Magic Damage to nearby enemies and immobilize them for 1s. If Gloo touches the Goo, it will explode immediately, reset the skill's cooldown, and heal Gloo for 2.5% of Max HP if the explosion hits an enemy (doubled if it hits an enemy hero). |
CD: 10 Mana Cost: 25 | AOE CC |
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Spread, Spread | Gloo splits into Goos, dealing 100 (+80% Total Magic Power) Magic Damage to enemies in a fan-shaped area and immobilizing them for 0.5s. While split, Gloo gains 10% Movement Speed and deals 80 (+15% Total Magic Power) Magic Damage every 0.25s to enemies it touches, lasting 4s.
If this skill hits a Goo, Gloo will charge over to merge with it, dragging enemies in its path in the same direction for a distance. |
CD: 12 Mana Cost: 80 | CC AOE |
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Grab, Grab | Unlocked when any enemy hero has full Sticky stacks. Gloo attaches itself to the target enemy hero for up to 9s, recovering 25% of its Max HP. For the duration, its Basic Attacks are converted to deal 30 (+50% Total Magic Power) (+6% Extra Max HP) Magic Damage, and it transfers 80% of the damage it receives (excluding damage from turrets) to its host. If the target dies while attached, this skill's cooldown is reduced to 5s. |
Attach Heal |
Recommend Master Plan
Pro Player | Title | Battle Skill | Emblem | Talents | Equipment |
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Relations
Type | Hero(es) | Description |
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Assist |
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Gloo works best with high burst damage heroes, as they can quickly take down the enemy hero that he brings back with his Ultimate. Like Eudora and Saber. |
Strong Against |
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Gloo is strong against Mage heroes without good CC. Because he can easily attach himself to them, and take them where he wants them to go. Such as Cecilion and Chang'e. |
Weak Against |
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Gloo is countered by Marksman heroes with good mobility. It's difficult for Gloo to attach himself to them, and he can easily be killed if he tries. Such as Karrie and Lesley. |