Beatrix
Search Another Hero
Note: Enter a Hero ID between 1 and 128.

A confident inventor girl.
Counters & Compatibility
Counter Relationship
Best Counters
Compatibility
Best Partners
Skills
Icon | Name | Description | CD & Cost | Tags |
---|---|---|---|---|
![]() |
Mechanical Genius | Her extraordinary talent in the field of mechanics allowed Beatrix to produce 4 weapon(s) of truly awe-inspiring firepower.
Renner Basic Attack - Longshot: Fire a powerful shot in the enemy's current direction, dealing (+365% Total Physical Attack) - (+400% Total Physical Attack) Physical Damage to the first target hit (this shot can be dodged, and blocked by others). Deals 75% damage to Creeps.Bennett Basic Attack - Area Bombing: Bombard an area, dealing (+230% Total Physical Attack) - (+300% Total Physical Attack) Physical Damage to all enemies in range and slowing them by 40% for 0.5s. Deals 75% damage to Creeps.Wesker Basic Attack - Proximity Advantage: Fire 5 shots at the target, each dealing (+178% Total Physical Attack) - (+220% Total Physical Attack) Physical Damage (inherits a portion of Attack Effects). Damage dealt to targets hit multiple times will decay to 25%. Deals 75% damage to Creeps.Nibiru Basic Attack - Rapid Fire: Lets loose a volley of 4 shots at the target, each shot dealing (+51% Total Physical Attack) - (+65% Total Physical Attack) Physical Damage (inherits a portion of Attack Effects). Deals 75% damage to Creeps.
Beatrix cannot Crit, and converts every 1% Critical Chance gained into 2 Physical Attack. |
Buff | |
![]() |
Masterful Gunner | Passive: Beatrix can carry 2 weapons at once, and increase her Physical Attack by 5.
Active: Beatrix takes 0.5s to swap her primary weapon with the secondary she has slung over her back, gaining an all-new way to attack and Ultimate. |
CD: 12 | Morph Buff |
![]() |
Tactical Reposition | Beatrix rolls forward while fully reloading her current weapon. |
Mobility Buff | |
![]() |
Renner's Apathy | Beatrix calmly sets up Renner on the battlefield and takes aim. When releasing the skill, she deals 700 (+280% Total Physical Attack) Physical Damage to the first enemy hit.
Beatrix can aim for up to 8s, and she can cancel it early to reduce the cooldown by 50%.
This shot can penetrate Minions and only deals 75% damage to non-hero units. |
Burst | |
![]() |
Need Backup | Having escaped battle for 3s, Beatrix can call for her butler Morgan to provide her with a backup weapons crate.
Beatrix must then choose two from the crate to serve as her primary and secondary weapons.
Her weapon selection is interrupted if she commits any action or is controlled during this period. |
Morph | |
![]() |
Mechanical Genius | Her extraordinary talent in the field of mechanics allowed Beatrix to produce 4 weapon(s) of truly awe-inspiring firepower.
Bennett Basic Attack - Area Bombing: Bombard an area, dealing (+230% Total Physical Attack) - (+300% Total Physical Attack) Physical Damage to all enemies in range and slowing them by 40% for 0.5s (deals 75% damage to Creeps).
Beatrix cannot Crit, and converts every 1% Critical Chance gained into 2 Physical Attack. |
Buff | |
![]() |
Masterful Gunner | Passive: Beatrix can carry 2 weapons at once, and increase her Physical Attack by 5.
Active: Beatrix takes 0.5s to swap her primary weapon with the secondary she has slung over her back, gaining an all-new way to attack and Ultimate. |
CD: 12 | Morph Buff |
![]() |
Tactical Reposition | Beatrix leaps nimbly forward, and fully reloads her current weapon. |
Mobility Buff | |
![]() |
Bennett's Rage | Beatrix focuses her rage and has Bennett rain down a bombardment on the target area 5 time(s). Each bombardment slows enemies by 40% and deals 580 (+225% Total Physical Attack) Physical Damage (this damage decays to 20% when hitting the same target multiple times), lasting 1s.
This skill only deals 75% damage to non-hero units. |
CD: 40 | AOE Slow |
![]() |
Need Backup | Having escaped battle for 3s, Beatrix can call for her butler Morgan to provide her with a backup weapons crate.
Beatrix must then choose two from the crate to serve as her primary and secondary weapons.
Her weapon selection is interrupted if she commits any action or is controlled during this period. |
Morph | |
![]() |
Mechanical Genius | Her extraordinary talent in the field of mechanics allowed Beatrix to produce 4 weapon(s) of truly awe-inspiring firepower.
Wesker Basic Attack - Proximity Advantage: Fire 5 shots at the target, each dealing (+178% Total Physical Attack) - (+220% Total Physical Attack) Physical Damage (inherits a portion of Attack Effects). Damage dealt to targets hit multiple times will decay to 25%. Deals 75% damage to Creeps.
Beatrix cannot Crit, and converts every 1% Critical Chance gained into 2 Physical Attack. |
Buff | |
![]() |
Masterful Gunner | Passive: Beatrix can carry 2 weapons at once, and increase her Physical Attack by 5.
Active: Beatrix takes 0.5s to swap her primary weapon with the secondary she has slung over her back, gaining an all-new way to attack and Ultimate. |
CD: 12 | Morph Buff |
![]() |
Tactical Reposition | Beatrix rolls ahead sideways, and fully reloads her current weapon. |
Mobility Buff | |
![]() |
Wesker's Elation | Beatrix raises Wesker and fires off ultra bullets that deal 350 (+155% Total Physical Attack) Physical Damage each time they hit an enemy (the damage of subsequent hits on the same enemy will decay to 25%).
This skill only deals 75% damage to non-hero units. |
CD: 20 | Burst AOE |
![]() |
Need Backup | Having escaped battle for 3s, Beatrix can call for her butler Morgan to provide her with a backup weapons crate.
Beatrix must then choose two from the crate to serve as her primary and secondary weapons.
Her weapon selection is interrupted if she commits any action or is controlled during this period. |
Morph | |
![]() |
Mechanical Genius | Her extraordinary talent in the field of mechanics allowed Beatrix to produce 4 weapon(s) of truly awe-inspiring firepower.
Nibiru Basic Attack - Rapid Fire: Lets loose a volley of 4 shots at the target, each shot dealing (+51% Total Physical Attack) - (+65% Total Physical Attack) Physical Damage (inherits a portion of Attack Effects). Deals 75% damage to Creeps.
Beatrix cannot Crit, and converts every 1% Critical Chance gained into 2 Physical Attack. |
Buff | |
![]() |
Masterful Gunner | Passive: Beatrix can carry 2 weapons at once, and increase her Physical Attack by 5.
Active: Beatrix takes 0.5s to swap her primary weapon with the secondary she has slung over her back, gaining an all-new way to attack and Ultimate. |
CD: 12 | Morph Buff |
![]() |
Tactical Reposition | Beatrix slides forward, and fully reloads her current weapon. |
Mobility Buff | |
![]() |
Nibiru's Passion | Beatrix unleashes 10 volleys of bullets using Nibiru, each dealing 130 (+50% Total Physical Attack) Physical Damage.
This skill only deals 75% damage to non-hero units. |
CD: 40 | AOE |
![]() |
Need Backup | Having escaped battle for 3s, Beatrix can call for her butler Morgan to provide her with a backup weapons crate.
Beatrix must then choose two from the crate to serve as her primary and secondary weapons.
Her weapon selection is interrupted if she commits any action or is controlled during this period. |
Morph |
Recommend Master Plan
Pro Player | Title | Battle Skill | Emblem | Talents | Equipment |
---|
Relations
Type | Hero(es) | Description |
---|---|---|
Assist |
![]() ![]() |
Beatrix works best with tank heroes with good CC abilities, as they can help improve the accuracy of Beatrix's skills. Like Khufra and Atlas. |
Strong Against |
![]() ![]() |
Beatrix is strong against heroes without movement abilities, as they can be easily hit by her skills, such as Hylos and Belerick. |
Weak Against |
![]() ![]() |
Beatrix is countered by high burst damage heroes with strong single-target CC, as they can catch her with a CC and burst her down. Such as Eudora and Ling. |