Edith
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Forsaken Warden with sealed memories.
Counters & Compatibility
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Skills
Icon | Name | Description | CD & Cost | Tags |
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Overload | After each skill cast, Edith and Phylax become Overloaded for 3s, during which all Basic Attacks will trigger chain lightning, dealing extra Magic Damage equal to (+20% Total Magic Power) plus 3(+0.2*Hero Level)% of the target's Max HP to up to 4 enemies.
Chain lightning damage against Minions is increased to 150%. |
Buff | |
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Earth Shatter | After a 0.75s delay, Edith controls Phylax to launch an earth-shattering blow in a designated direction, dealing 225 (+10% Total HP) Physical Damage to enemies hit (deals 120% damage to minions) and knocking them airborne for 0.8s.
This skill can only be interrupted by Suppression. |
CD: 8.5 | CC AOE |
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Onward | Edith controls Phylax to charge in the target direction, dealing 90 (+3% Total HP) Physical Damage to enemies along the way.
If Phylax hits an enemy hero during the charge, it will stop immediately and throw them over its shoulder, dealing 108 (+5% Total HP) Physical Damage. |
CD: 10 | Charge CC |
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Primal Wrath | Passive: When inside Phylax, Edith can accumulate Wrath according to the damage she receives (calculated before damage reduction).
Active: Edith ejects herself forward from Phylax, knocking back nearby enemies. After that, she takes flight and can perform ranged Basic Attacks, each dealing 35 (+75% Total Physical Attack) (+25% Total Magic Power) Magic Damage. Edith also gains new skills in this state. When in flight, Edith gains 350 (+5% Total HP)-350 (+20% Total HP) extra Shield, 50%-150% extra Attack Speed and 5%-20% Hybrid Lifesteal based on the Wrath she accumulated, and converts each point of Extra Physical Defense and Extra Magic Defense into 3.5 Magic Power. The flight state lasts up to 8s. |
CD: 40 | Morph Buff |
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Overload | After each skill cast, Edith and Phylax become Overloaded for 3s, during which all Basic Attacks will trigger chain lightning, dealing extra Magic Damage equal to (+20% Total Magic Power) plus 3(+0.2*Hero Level)% of the target's Max HP to up to 4 enemies.
Chain lightning damage against Minions is increased to 150%. |
Buff | |
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Divine Retribution | Edith exacts Divine Retribution on a target area, dealing 170 (+40% Total Magic Power) Magic Damage to enemies hit and slowing them by 30%. She then continues to deal 68 (+16% Total Magic Power) Magic Damage to enemies in the area every 0.5s over the next 1.5s. |
CD: 5 | Burst AOE |
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Lightning Bolt | Edith fires a Lightning Bolt in a designated direction, dealing 150 (+50% Total Magic Power) Magic Damage to the first enemy hero hit and immobilizing them for 0.8s. |
CD: 10 | CC |
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Primal Wrath | Passive: When inside Phylax, Edith can accumulate Wrath according to the damage she receives (calculated before damage reduction).
Active: Edith ejects herself forward from Phylax, knocking back nearby enemies. After that, she takes flight and can perform ranged Basic Attacks, each dealing 35 (+75% Total Physical Attack) (+25% Total Magic Power) Magic Damage. Edith also gains new skills in this state. When in flight, Edith gains 350 (+5% Total HP)-350 (+20% Total HP) extra Shield, 50%-150% extra Attack Speed and 5%-20% Hybrid Lifesteal based on the Wrath she accumulated, and converts each point of Extra Physical Defense and Extra Magic Defense into 3.5 Magic Power. The flight state lasts up to 8s. |
CD: 40 | Morph Buff |
Recommend Master Plan
Pro Player | Title | Battle Skill | Emblem | Talents | Equipment |
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Relations
Type | Hero(es) | Description |
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Assist |
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Edith works best with heroes like Minotaur and Atlas that can more reliably CC a target first, allowing her to follow up with her own CC. |
Strong Against |
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Edith is strong against heroes that are not very agile and on the fragile side, such as Zilong and Aulus, because her skills deal enough burst damage to eliminate them after connecting with her 2nd Skill. |
Weak Against |
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Edith is countered by Marksmen that can negate CC like Hanabi and Wanwan, since she will have a hard time locking them down. |