Yin
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A young martial artist on a journey to defeat the Evil God that dwells within him.
Counters & Compatibility
Counter Relationship
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Compatibility
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Skills
Icon | Name | Description | CD & Cost | Tags |
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Leave It to Me | If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp. |
Buff | |
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Charged Punch | Yin gains 60% extra Movement Speed (decays over 3s).
Yin can launch an enhanced Basic Attack that deals 25 (+100% Total Physical Attack) Physical Damage within the duration. Upon hitting an enemy with the enhanced Basic Attack, Yin will throw another charged punch forward, dealing 360 (+200% Extra Physical Attack) Physical Damage to enemies in the path.
Successfully throwing the charged punch reduces the skill's cooldown by 35%. |
CD: 10 | Burst Speed Up |
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Instant Blast | Yin dashes forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit.
After 1s, the Golden Ring will catch up with Yin, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s. |
CD: 12 | Mobility CC |
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My Turn | After a short delay, Yin locks onto an enemy hero (cannot lock onto pets or clones) and pulls them into a domain for up to 8s and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills.
Lieh has stronger skills and 50 extra Physical & Magic Defense that last 8s.
The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s.
If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown. |
CD: 52 | CC Buff |
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Leave It to Me | If there are no allied heroes within 4 units of Yin, his damage is increased to 120% and he gains 8% Spell Vamp. |
Buff | |
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Frenzy Strike | Lieh smashes an area ahead up to 9 times, each smash dealing 130 (+110% Extra Physical Attack) Physical Damage to enemies hit and slowing them by 75% for 0.2s.
Lieh is immune to control effects for the duration, while the smashing speed will gradually increase. The first half of the attacks will automatically lock onto nearby enemies, while the latter half cannot change directions.
Lieh can move or cast other skills during the latter half to cancel the skill early. |
CD: 20 | Burst |
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Instant Blast | Lieh strikes a flying kick forward, leaving a Golden Ring behind while dealing 75 (+35% Extra Physical Attack) Physical Damage to enemies along the way. Enemies hit will also be knocked back slightly. He gains 30% extra Damage Reduction for 4s if an enemy hero is hit.
After 1s, the Golden Ring will catch up with Lieh, dealing 150 (+70% Extra Physical Attack) Physical Damage to enemies it passes through and stunning them for 1s. |
CD: 12 | Mobility CC |
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My Turn | After a short delay, Yin locks onto an enemy hero (cannot lock onto pets or clones) and pulls them into a domain for up to 8s and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills.
Lieh has stronger skills and 50 extra Physical & Magic Defense that last 8s.
The domain will end early if either of the two is killed. If Lieh successfully kills the enemy, he'll recover 20% of his Max HP, leave the domain with the cooldowns of Frenzy Strike and Instant Blast reset, and continue to fight as Lieh for 8s.
If Yin fails to pull his target into the domain, the skill will enter a 3s cooldown. |
CD: 52 | CC Buff |
Recommend Master Plan
Pro Player | Title | Battle Skill | Emblem | Talents | Equipment |
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Relations
Type | Hero(es) | Description |
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Assist |
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Yin works best with Supports that can enhance his mobility, such as Mathilda and Rafaela to help him get to the enemy and eliminate key targets. |
Strong Against |
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Yin counters squishy heroes without Blink skills like Layla and Cecilion because they will have a hard time dodging his Golden Rings. Once they are stunned or trapped in his Ultimate, Yin can easily finish them off. |
Weak Against |
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Yin is countered by Fighters that can interrupt skills, such as Fredrinn and Badang, because they can easily interrupt his Ultimate during the initial delay. These heroes can also hold their own in a duel, making them risky targets for Yin's Ultimate. |