Joy
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The "Child of Miracle" who returned to the Leonins after years of wandering.
Counters & Compatibility
Counter Relationship
Best Counters
Compatibility
Best Partners
Skills
Icon | Name | Description | CD & Cost | Tags |
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Humph, Joy's Angry! | Joy becomes Angry! each time her skill hits a non-Minion enemy, dealing 100 (+80% Total Magic Power) Magic Damage and increasing her Movement Speed by 60% that decays over 4s (hitting the Leonin Crystal will also grant the Movement Speed effect). This effect has a cooldown of 4s for each target.
Joy's Basic Attack will deal 65 (+65% Total Physical Attack) (+65% Total Magic Power) Magic Damage. |
Damage Speed Up | |
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Look, Leonin Crystal! | Joy summons a Leonin Crystal at the target location, dealing 200 (+40% Total Magic Power) Magic Damage to nearby enemies and slowing them by 30% for 1s. The Leonin Crystal lasts up to 2s. |
CD: 4 | Summon |
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Meow, Rhythm of Joy! | Joy dashes in the target direction, dealing 120 (+55% Total Magic Power) Magic Damage to enemies in her path. Hitting an enemy or the Leonin Crystal allows Joy to cast this skill again within 0.8s and gain 1 Beat Energy. Casting this skill on the beat increases the skill damage by 100% and grants a 80 (+60% Total Magic Power) shield that lasts 3s.
This skill can be cast up to 4 times in succession. |
CD: 0.132 | Mobility Damage |
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Ha, Electrifying Beats! | Joy increases her Physical & Magic Defense by 15 (+10% Total Magic Power) and gains 30% Movement Speed. Over the next 3s, she pulses 8 times, dealing 120 (+40% Total Magic Power) Magic Damage each time to nearby enemies.
Each Meow, Rhythm of Joy! cast on the beat increases this skill's damage by 40%. If perfect rhythm is achieved by hitting every beat with Meow, Rhythm of Joy!, Joy also gains 40% Spell Vamp while this skill is active.
This skill unlocks when Joy acquires Beat Energy. Casting this skill with 3 Beat Energy will remove all debuffs on Joy and make her immune to slow effects while this skill is active. |
AOE Speed Up |
Recommend Master Plan
Pro Player | Title | Battle Skill | Emblem | Talents | Equipment |
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Relations
Type | Hero(es) | Description |
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Assist |
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Joy works best with heroes with that can provide powerful support or have strong initiation, like Angela and Hylos. |
Strong Against |
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Joy is strong against heroes that lack mobility or rely on CC, like Xavier and Vexana, because she has an easier time hitting them with her 2nd Skill while being immune to their CC's. |
Weak Against |
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Joy is countered by heroes that can restrict mobility skills, such as Minsitthar and Khufra, due to her kit's heavy reliance on her 2nd Skill. |