Arlott

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Arlott

A demon human hybrid wielding two lances with a thirst for vengeance against both the Church and demons.

- Arlott

Counters & Compatibility

Counter Relationship

Best Counters

# Hero Score Win Rate Pick Rate
1 129 31.15% 56.51% 0.0%
2 68 4.41% 49.31% 0.19%
3 14 4.0% 51.05% 0.28%
4 71 2.74% 51.22% 1.14%
5 107 2.69% 48.04% 0.22%

Most Countered By

# Hero Score Win Rate Pick Rate
1 20 -3.89% 61.46% 0.14%
2 101 -3.56% 48.53% 0.03%
3 119 -2.76% 48.93% 0.37%
4 45 -2.65% 57.09% 0.98%
5 44 -2.62% 43.82% 0.05%

Compatibility

Best Partners

# Hero Score Win Rate Pick Rate
1 129 21.58% 56.51% 0.0%
2 76 4.08% 46.51% 0.04%
3 19 3.64% 52.6% 0.18%
4 4 3.51% 50.86% 0.15%
5 20 3.31% 61.46% 0.14%

Worst Partners

# Hero Score Win Rate Pick Rate
1 59 -4.41% 50.63% 0.44%
2 123 -3.32% 50.07% 1.13%
3 64 -3.01% 48.52% 0.58%
4 3 -2.25% 50.21% 1.18%
5 16 -2.08% 50.88% 2.17%

Skills

Icon Name Description CD & Cost Tags
Demon Gaze Demon Gaze
Arlott possesses a demonic eye that will Mark enemy units near Arlott that become affected by control effects for 7s. The eye will also automatically Mark a nearby enemy hero in vision every 7s.
Buff
Dauntless Strike Dauntless Strike
Arlott swings his lance forward, dealing 200 (+60% Total Physical Attack) Physical Damage and briefly stunning targets in an area. Targets hit by the farther part of the AOE will be stunned for 1s instead.
CD: 8 CC AOE
Vengeance Vengeance
Arlott charges at an enemy, dealing 135 (+60% Total Physical Attack) Physical Damage (this skill cannot be interrupted during movement). If Arlott's target is Marked, he gains a brief burst of Movement Speed, and this skill will deal double damage, immediately refresh its cooldown, and recover 70 (+60% Total Physical Attack) HP to Arlott (only restores 50% of that amount when used on a non-hero unit).
CD: 10 Damage Mobility
Final Slash Final Slash
Passive: Each level-up reduces Demon Gaze's interval by 1s. Active: Arlott cleaves in front of him, dealing 400 (+80% Total Physical Attack) Physical Damage to targets in the area while pushing them to the end of the AOE and briefly revealing their location (this skill can only be interrupted by Suppression).
CD: 24 CC AOE

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Relations

Type Hero(es) Description
Assist
Arlott works well with Tanks who can initiate with CC, such as Gatotkaca and Atlas. Their CC will also mark enemies for Arlott, allowing him to use his 2nd Skill even more for tons of damage.
Strong Against
Arlott counters Fighters with relatively lower HP, such as Sun and Zilong. Arlott can deal high burst damage and has excellent chasing and control abilities, allowing him to quickly eliminate more fragile Fighters.
Weak Against
Arlott is countered by tanky Fighters that can withstand lots of damage, like Thamuz and Fredrinn, because he lacks the burst to take them out quickly and will lose in a prolonged battle.