Cyclops
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A celestial traveler in the universe.
Counters & Compatibility
Counter Relationship
Best Counters
Compatibility
Best Partners
Skills
Icon | Name | Description | CD & Cost | Tags |
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Starlit Hourglass | Each time Cyclops hits an enemy with his skills, all his skill cooldowns are reduced by 0.5s. |
Buff | |
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Stardust Shock | Cyclops casts two Stardust Disks in the target direction, each dealing 275 (+60% Total Magic Power) Magic Damage to enemies in its path. |
CD: 8.5 Mana Cost: 50 | AOE |
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Planets Attack | Cyclops conjures Starlit Spheres around himself while gaining 50% Movement Speed that decays over 2s. The spheres will automatically seek and attack nearby enemies (prioritizes enemy heroes), exploding on collision and dealing 200 (+40% Total Magic Power) Magic Damage to the enemy. Enemies hit by multiple spheres will take reduced damage after the first hit. |
CD: 14 Mana Cost: 60 | Burst |
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Star Power Lockdown | Cyclops creates a Planetary Sphere and sends it after the target enemy hero or Creep, dealing 500 (+120% Total Magic Power) Magic Damage and immobilizing them for 0.75-1.5s (increases with travel distance). |
CD: 26 Mana Cost: 60 | CC Damage |
Recommend Master Plan
Pro Player | Title | Battle Skill | Emblem | Talents | Equipment |
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Relations
Type | Hero(es) | Description |
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Assist |
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Cyclops is best with tanky heroes with strong CC skills, like Belerick and Minsitthar. |
Strong Against |
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Cyclops' short skill cooldown makes him strong against mid-ranged heroes with poor Mobility, such as Terizla and Alpha. |
Weak Against |
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Cyclops lacks Dash or Blink skills, making him the preferred target for heroes with gap closers and CC skills. Such as Lancelot, Alucard and Kagura. |