Alice

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Alice

Queen of the Blood Demons and one of the two dominant powers in the Abyss.

- Alice

Counters & Compatibility

Counter Relationship

Best Counters

# Hero Score Win Rate Pick Rate
1 44 3.89% 51.25% 1.26%
2 6 3.71% 42.7% 1.15%
3 124 3.46% 51.33% 0.29%
4 104 3.09% 54.71% 0.73%
5 106 3.01% 50.74% 0.98%

Most Countered By

# Hero Score Win Rate Pick Rate
1 112 -4.28% 53.58% 1.67%
2 55 -4.27% 52.97% 1.43%
3 48 -3.8% 58.5% 0.41%
4 34 -3.38% 47.83% 0.51%
5 72 -3.32% 46.39% 0.9%

Compatibility

Best Partners

# Hero Score Win Rate Pick Rate
1 3 3.49% 47.78% 0.34%
2 24 3.01% 49.76% 0.26%
3 67 2.71% 49.7% 0.16%
4 122 2.13% 49.82% 0.26%
5 84 1.81% 46.89% 0.56%

Worst Partners

# Hero Score Win Rate Pick Rate
1 81 -5.31% 46.37% 0.94%
2 59 -4.04% 51.09% 0.6%
3 29 -3.69% 53.02% 0.85%
4 111 -3.58% 48.2% 0.12%
5 37 -2.92% 52.11% 1.63%

Skills

Icon Name Description CD & Cost Tags
Crimson Blood Banquet Crimson Blood Banquet
When Alice's skills hit, she gains 1 stack(s) of Crimson, lasting 4s. Once Crimson reaches 2 stacks, Blood Banquet activates, dealing 25 (+30% Total Magic Power) plus 0.5%-2.5% (scales with level) of the target's Max HP as Magic Damage to nearby enemies (Blood Banquet refreshes duration when hitting heroes) and recovering 10 (+3% Extra Max HP) HP for Alice every 0.5s. Blood Banquet HP recovery from minions is reduced by 30%. Can deal up to 70(+10*Hero Level) Magic Damage to creeps.
AOE Heal
Crimson Gleam Crimson Gleam
Alice fires blood energy forward, dealing 100 (+50% Total Magic Power) Magic Damage. Before the blood energy dissipates, this skill can be cast again to activate Scarlet Shadow, allowing Alice to blink to the blood energy's location.
CD: 18 Mobility AOE
Doom Waltz Doom Waltz
Alice performs a deadly dance, dealing 350 (+130% Total Magic Power) Magic Damage to nearby enemies and slowing them by 70% for 1s. If Blood Banquet is active at this time, it also scorches enemies, dealing 300% of Blood Banquet's damage and healing Alice for the same amount.
CD: 4 Slow AOE
Throne of Ruin Throne of Ruin
Alice surrounds herself with blood, gaining Control Immunity and 50% Damage Reduction while slowing herself by 50%. After 1.5s, she descends with force, dealing 500 (+150% Total Magic Power) (+20% Extra Max HP) Magic Damage to all enemies in range and immobilizing them for 1s. While charging her Ultimate, Alice can only use Scarlet Shadow.
CD: 60 CC AOE

Recommend Master Plan

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Relations

Type Hero(es) Description
Assist
To compensate for Alice's weaknesses in the early game and form a balanced team, pair her with strong early game heroes, like Balmond or Dyrroth.
Strong Against
With her great sustainability in combat plus her mobility and CC, Alice counters heroes that lack burst and can't escape from melee enemies, such as Cecilion and Chang'e.
Weak Against
Alice is countered by heroes with Execute or Healing Reduction who can impede her from healing herself during the Ultimate. Heroes like Baxia or Martis can reduce her healing or kill her before she can heal.