Hanzo
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Genius ninja in the Shadow Sect who is at the crossroads.
Counters & Compatibility
Counter Relationship
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Compatibility
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Skills
Icon | Name | Description | CD & Cost | Tags |
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Ame no Habakiri | Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu. |
Buff | |
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Ninjutsu: Demon Feast | The skill can only be used on targets with max stacks of Dark Ninjutsu. When targeting a creep, Hanzo will immediately devour it and digest it over a period of time to recover 20% HP.
When targeting the Turtle/Lord/enemy heroes, deals 600 (+120% Extra Physical Attack) Physical Damage, recovers 10% HP, and reduces this skill's cooldown by 60%. |
Burst | |
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Ninjutsu: Dark Mist | Hanzo dashes in the target direction, leaving dark mist in front that deals 90 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s, up to 5 times (this damage counts as Basic Attack damage but cannot Crit).
The dark mist slows enemies in the area by 40% and grants Hanzo 20% Movement Speed. |
CD: 10 | AOE Slow |
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Kinjutsu: Pinnacle Ninja | Hanzo charges into battle as Hanekage, consuming 17 Energy per second. He gains 2 Energy when a non-hero unit dies nearby and 20 Energy when it's a hero. After consuming all his Energy, Hanzo's body will be slowly drawn to Hanekage's current position.
While in Hanekage form, Hanzo's body is invincible, and Hanekage ignores obstacles and gains 50% Movement Speed (decays over time) and 30% Attack Speed.
After being killed, Hanekage will be immediately drawn to Hanzo's position, during which he recovers 16% HP and cannot be targeted. This effect is also triggered when the skill is cast again. If Hanekage is killed, Hanzo will be slowed by 50% and reveal his location for 6s. |
CD: 24 | Morph Mobility |
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Ame no Habakiri | Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu. |
Buff | |
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Forbidden Ninjutsu: Soul Snatch | Hanekage dashes to an enemy hero, dealing 300 (+60% Extra Physical Attack) Physical Damage to the target and its surrounding units after a brief delay. Each stack of Dark Ninjutsu on the target increases the damage by 20% (surrounding units are not affected by this bonus). When the target has max stacks of Dark Ninjutsu, it deals additional damage equal to 15 (+2% Extra Physical Attack)% of the target's Max HP (this damage ignores 30% of the target's Physical Defense) and recovers 20% HP for Hanzo. |
CD: 10 | Damage |
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Forbidden Ninjutsu: Black Mist | Hanekage dashes in the target direction, briefly knocking enemies in his path airborne for 0.4s and leaving dark mist in the area he passes through (recovers 20 Energy when hitting an enemy hero). The mist deals 135 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s, up to 5 times (this damage counts as Basic Attack damage but cannot Crit).
The dark mist slows enemies in the area by 40%. |
CD: 10 | AOE CC |
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Ninjutsu Flee: Return | Hanekage returns to Hanzo's body and exits the Hanekage form. |
CD: 1 |
Recommend Master Plan
Pro Player | Title | Battle Skill | Emblem | Talents | Equipment |
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Relations
Type | Hero(es) | Description |
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Assist |
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Hanzo has high burst potential but needs time to stack his Passive, so he works best with heroes who can keep the enemy CC'd, like Aurora, Belerick, and Tigreal. |
Strong Against |
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Hanzo's Ultimate enables him to poke or dive with relative safety, making him a serious threat to squishy heroes without mobility, like Layla, Ixia, and Zhuxin, while also disrupting the enemy in teamfights. |
Weak Against |
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Hanzo fares less favorably against heroes with lots of mobility, such as Fanny, Lancelot, and Arlott, since it's difficult to build stacks on them, thus limiting Hanzo's damage. |