Hanzo

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Hanzo

Genius ninja in the Shadow Sect who is at the crossroads.

- Hanzo

Counters & Compatibility

Counter Relationship

Best Counters

# Hero Score Win Rate Pick Rate
1 99 4.91% 50.74% 0.14%
2 20 4.4% 61.34% 0.14%
3 19 3.2% 52.58% 0.19%
4 121 3.19% 49.68% 0.56%
5 48 3.04% 50.96% 0.13%

Most Countered By

# Hero Score Win Rate Pick Rate
1 129 -16.77% 52.3% 0.01%
2 24 -5.03% 48.86% 0.39%
3 84 -3.24% 49.23% 0.72%
4 31 -2.97% 48.63% 1.12%
5 89 -2.78% 54.43% 0.61%

Compatibility

Best Partners

# Hero Score Win Rate Pick Rate
1 44 3.07% 43.71% 0.05%
2 111 2.35% 53.64% 0.3%
3 76 2.14% 46.66% 0.04%
4 35 1.87% 51.97% 0.71%
5 125 1.81% 49.69% 0.3%

Worst Partners

# Hero Score Win Rate Pick Rate
1 84 -15.64% 49.23% 0.72%
2 17 -13.42% 42.58% 0.78%
3 21 -12.45% 49.38% 0.8%
4 47 -11.75% 44.99% 0.75%
5 30 -10.58% 51.2% 0.55%

Skills

Icon Name Description CD & Cost Tags
Ame no Habakiri Ame no Habakiri
Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu.
Buff
Ninjutsu: Demon Feast Ninjutsu: Demon Feast
The skill can only be used on targets with max stacks of Dark Ninjutsu. When targeting a creep, Hanzo will immediately devour it and digest it over a period of time to recover 20% HP. When targeting the Turtle/Lord/enemy heroes, deals 600 (+120% Extra Physical Attack) Physical Damage, recovers 10% HP, and reduces this skill's cooldown by 60%.
Burst
Ninjutsu: Dark Mist Ninjutsu: Dark Mist
Hanzo dashes in the target direction, leaving dark mist in front that deals 90 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s, up to 5 times (this damage counts as Basic Attack damage but cannot Crit). The dark mist slows enemies in the area by 40% and grants Hanzo 20% Movement Speed.
CD: 10 AOE Slow
Kinjutsu: Pinnacle Ninja Kinjutsu: Pinnacle Ninja
Hanzo charges into battle as Hanekage, consuming 17 Energy per second. He gains 2 Energy when a non-hero unit dies nearby and 20 Energy when it's a hero. After consuming all his Energy, Hanzo's body will be slowly drawn to Hanekage's current position. While in Hanekage form, Hanzo's body is invincible, and Hanekage ignores obstacles and gains 50% Movement Speed (decays over time) and 30% Attack Speed. After being killed, Hanekage will be immediately drawn to Hanzo's position, during which he recovers 16% HP and cannot be targeted. This effect is also triggered when the skill is cast again. If Hanekage is killed, Hanzo will be slowed by 50% and reveal his location for 6s.
CD: 24 Morph Mobility
Ame no Habakiri Ame no Habakiri
Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu.
Buff
Forbidden Ninjutsu: Soul Snatch Forbidden Ninjutsu: Soul Snatch
Hanekage dashes to an enemy hero, dealing 300 (+60% Extra Physical Attack) Physical Damage to the target and its surrounding units after a brief delay. Each stack of Dark Ninjutsu on the target increases the damage by 20% (surrounding units are not affected by this bonus). When the target has max stacks of Dark Ninjutsu, it deals additional damage equal to 15 (+2% Extra Physical Attack)% of the target's Max HP (this damage ignores 30% of the target's Physical Defense) and recovers 20% HP for Hanzo.
CD: 10 Damage
Forbidden Ninjutsu: Black Mist Forbidden Ninjutsu: Black Mist
Hanekage dashes in the target direction, briefly knocking enemies in his path airborne for 0.4s and leaving dark mist in the area he passes through (recovers 20 Energy when hitting an enemy hero). The mist deals 135 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s, up to 5 times (this damage counts as Basic Attack damage but cannot Crit). The dark mist slows enemies in the area by 40%.
CD: 10 AOE CC
Ninjutsu Flee: Return Ninjutsu Flee: Return
Hanekage returns to Hanzo's body and exits the Hanekage form.
CD: 1

Recommend Master Plan

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Relations

Type Hero(es) Description
Assist
Hanzo has high burst potential but needs time to stack his Passive, so he works best with heroes who can keep the enemy CC'd, like Aurora, Belerick, and Tigreal.
Strong Against
Hanzo's Ultimate enables him to poke or dive with relative safety, making him a serious threat to squishy heroes without mobility, like Layla, Ixia, and Zhuxin, while also disrupting the enemy in teamfights.
Weak Against
Hanzo fares less favorably against heroes with lots of mobility, such as Fanny, Lancelot, and Arlott, since it's difficult to build stacks on them, thus limiting Hanzo's damage.