Thamuz

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Thamuz

King of the Fire Demons.

- Thamuz

Counters & Compatibility

Counter Relationship

Best Counters

# Hero Score Win Rate Pick Rate
1 99 2.59% 50.74% 0.14%
2 120 2.58% 45.74% 0.17%
3 4 2.5% 50.9% 0.15%
4 7 2.49% 51.57% 0.92%
5 90 2.4% 51.88% 0.74%

Most Countered By

# Hero Score Win Rate Pick Rate
1 129 -12.76% 52.3% 0.01%
2 123 -3.16% 50.06% 1.14%
3 124 -3.08% 48.27% 0.09%
4 101 -3.01% 48.59% 0.04%
5 97 -2.98% 50.76% 0.45%

Compatibility

Best Partners

# Hero Score Win Rate Pick Rate
1 48 1.96% 50.96% 0.13%
2 102 1.91% 46.69% 0.15%
3 62 1.63% 50.2% 0.07%
4 97 1.59% 50.76% 0.45%
5 103 1.55% 43.84% 0.2%

Worst Partners

# Hero Score Win Rate Pick Rate
1 129 -20.7% 52.3% 0.01%
2 59 -4.35% 50.66% 0.44%
3 64 -4.21% 48.58% 0.58%
4 29 -3.88% 50.76% 0.36%
5 85 -3.31% 45.69% 1.27%

Skills

Icon Name Description CD & Cost Tags
Grand Lord Lava Grand Lord Lava
When Thamuz is holding his Scythes, each of his Basic Attacks has a chance to conjure a burst of Lava Energy beneath the target that erupts after a 0.7s delay, dealing 45 (+100% Total Physical Attack)(+5*Hero Level) True Damage. When without Scythes, Thamuz gains 25% extra Movement Speed and will enhance his next Basic Attack after retrieving the Scythes. The enhanced Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.
Debuff
Molten Scythes Molten Scythes
Thamuz tosses Scythes in the target direction. After travelling for a certain distance or hitting the first enemy hero, they deal 120 (+60% Total Physical Attack) Physical Damage. The Scythes will then slow nearby enemies by 30% and deal 45 (+20% Extra Physical Attack) Physical Damage every 0.5s. After leaving Thamuz for a period of time or a certain distance, the Scythes will return to Thamuz and drag enemies in their path to him. Thamuz can approach the Scythes or cast the skill again to retrieve them.
AOE Slow
Chasm Trample Chasm Trample
Thamuz jumps to a designated area to deal 230 (+60% Extra Physical Attack) Physical Damage and slow the enemy units by 25% for 2s upon landing. If the Scythes are still travelling, they will return to Thamuz and Molten Scythes will reset its CD instantly.
CD: 8 Mobility Buff
Cauterant Inferno Cauterant Inferno
Thamuz spouts the lava stored in his body, dealing 300 (+80% Total Physical Attack) Physical Damage to nearby enemies and creating a Cauterant Zone around him. The Cauterant Zone lasts 9s and deals 30 (+10% Extra Physical Attack) Physical Damage every 0.5s to enemies in the area. Meanwhile, Thamuz gains 500 extra Max HP, heals himself by the same amount, and increases his Attack Speed by 1.3 times. He also recovers 1.5% Max HP each time he deals damage with Basic Attacks or his Scythes.
CD: 38 AOE Buff

Recommend Master Plan

Pro Player Title Battle Skill Emblem Talents Equipment

Relations

Type Hero(es) Description
Assist
Thamuz can play to his strength when working with Supports who provide Movement Speed or CC, such as Angela and Rafaela, because they enable him to stay on his targets.
Strong Against
Thamuz is good against other sustained damage Fighters like Zilong and Sun because he has the top notch laning power.
Weak Against
Thamuz is countered by agile Marksmen, such as Karrie and Irithel, since he lacks CC and relies on Basic Attacks, making him an easy target to kite.