Faramis
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A necromancer in Necrokeep who's determined to find a cure for the Mist.
Counters & Compatibility
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Skills
Icon | Name | Description | CD & Cost | Tags |
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Vicious Retrieval | Every 4s, Faramis' next skill against enemy heroes and summoned objects generates a soul fragment on the spot. Faramis can absorb the soul fragment to restore 100 (+50% Total Magic Power) HP and gain 2 extra Magic Power (up to 40 stacks). Upon death, he consumes the absorbed soul fragments to reduce the respawn timer, each reducing the timer by 3% (up to 90%). Enemies that die around Faramis also have a chance to drop soul fragments. |
Buff | |
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Shadow Stampede | Faramis enters the Shadow state for 3s, gaining 70% extra Movement Speed, 25 extra Physical & Magic Defense, 20% cooldown reduction of this skill, and the ability to move through terrain. Enemy heroes that come into contact with Faramis in this state are dealt 250 (+60% Total Magic Power) Magic Damage and applied with a Nether Mark. Upon leaving the Shadow state, Faramis drags all the marked enemy heroes toward him, dealing 250 (+60% Total Magic Power) Magic Damage. Use again to leave the Shadow state early and drag marked enemies toward him.
The range of soul fragment absorption is increased while this skill is active. |
CD: 15 Mana Cost: 70 | Buff CC |
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Ghost Bursters | Faramis gathers Nether energy in a fan-shaped area ahead, dealing 330 (+144% Total Magic Power) Magic Damage to enemies within. The energy will then split and bounce to nearby enemies, dealing 200 (+86% Total Magic Power) Magic Damage (splits up to 2 time(s) on enemy hero hits and 1 time(s) on non-enemy hero hits). |
CD: 6 Mana Cost: 75 | AOE Burst |
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Nether Realm | Faramis turns his surroundings into the Nether Realm for 6s, making affected allied heroes (including himself) enter the Specter state and granting them 400 plus 10 (+5% Total Magic Power)% extra HP and 50% extra Movement Speed for 1s. When the Specter state breaks, the hero will clear all debuffs and enter a brief Resurrection state for 1.3s. An allied hero's Specter state ends when they leave the Nether Realm. |
CD: 80 Mana Cost: 150 | Death Immunity Buff |
Recommend Master Plan
Pro Player | Title | Battle Skill | Emblem | Talents | Equipment |
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Relations
Type | Hero(es) | Description |
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Assist |
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Faramis works well with heroes that are designed to dive into the enemy, such as Leomord and Martis, as he'll be able to maximize the life-saving effect of his Ultimate. |
Strong Against |
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Faramis' ability to temporarily prevent teammates from being killed makes him a good pick against heroes that go all-in to burst down a target, like Saber and Eudora. |
Weak Against |
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Faramis is countered by high mobility heroes that are difficult for him to catch with his 1st Skill, such as Novaria and Pharsa. |