Granger

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Granger

A mysterious demon hunter that operates outside the conventions of the Church of Light. Always seen with a violin case in hand, he hunts down demons with his two soul-devouring weapons.

- Granger

Counters & Compatibility

Counter Relationship

Best Counters

# Hero Score Win Rate Pick Rate
1 8 4.11% 45.15% 0.46%
2 107 2.65% 56.98% 1.62%
3 70 2.07% 47.13% 0.88%
4 101 1.88% 56.72% 0.46%
5 116 1.66% 48.81% 0.9%

Most Countered By

# Hero Score Win Rate Pick Rate
1 17 -3.83% 44.75% 0.68%
2 84 -2.3% 46.89% 0.56%
3 118 -2.05% 51.02% 1.19%
4 20 -2.02% 57.27% 0.18%
5 51 -1.99% 49.53% 0.5%

Compatibility

Best Partners

# Hero Score Win Rate Pick Rate
1 101 1.68% 56.72% 0.46%
2 110 1.58% 47.4% 0.26%
3 22 1.52% 54.89% 0.33%
4 87 1.51% 52.21% 0.4%
5 41 1.5% 51.11% 1.32%

Worst Partners

# Hero Score Win Rate Pick Rate
1 31 -12.01% 50.48% 1.1%
2 60 -9.87% 45.58% 0.75%
3 12 -9.72% 49.02% 0.41%
4 114 -9.7% 49.65% 0.35%
5 105 -9.69% 48.49% 1.06%

Skills

Icon Name Description CD & Cost Tags
Capriccio Capriccio
Granger's unique Demon Hunting Gun and Cannon are powered by Demonic Energy. Both his weapons have a starting Energy cap of 800. His Gun restores 8% Energy per second while his Cannon restores 2% Energy per second. Each Minion / Creep kill will permanently increase the Energy cap of Granger's Gun and Cannon by 6 / 6, and instantly restore their Energy by 5% / 5%, respectively. Every kill or assist on an enemy hero will permanently increase their Energy cap by 12 and instantly restore 10% Energy. Every 1% CD Reduction Granger gains is converted into 2 Physical Attack. Demonic Energy cost is not affected by Energy Cost Reductions.
Damage Buff
Rhapsody Rhapsody
Granger rapidly fires 6 shot(s) with his Gun, with each shot dealing 60 (+45% Total Physical Attack) Physical Damage and consuming 70 Gun Energy. The last bullet is guaranteed to Crit. Each bullet deals an additional 35 damage to Creeps and Minions. While firing, Granger's Movement Speed is increased by 10%. Granger stops firing when he runs out of Energy, or when the skill is cast again. Rhapsody has a brief cooldown and can be cast once his Gun Energy is over 420.
CD: 0.3 Burst
Rondo Rondo
Granger uses his Demon Hunter agility to dash in the target direction, instantly restoring 15% Energy for his Gun. Rondo can be cast while channeling Rhapsody. Each time Rhapsody hits an enemy, Rondo's Cooldown is reduced by 0.5s.
CD: 12 Mobility Buff
Death Sonata Death Sonata
Granger fires his Cannon in the target direction, dealing 150 (+110% Total Physical Attack) Physical Damage to the first enemy hero hit and other targets in the blast radius. Targets hit will be briefly slowed. Granger can roll in the Joystick's direction after each shot. Death Sonata can be cast while firing Rhapsody. Death Sonata has a brief cooldown and consumes 250 of Granger's Cannon Energy per shot.
CD: 0.6 Energy Cost: 250 Burst Slow

Recommend Master Plan

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Relations

Type Hero(es) Description
Assist
Granger pairs well with heroes that have strong CC abilities, such as Franco and Kaja, who can hold enemies in place for Granger's entire 1st Skill.
Strong Against
Granger counters squishy heroes who lack mobility, such as Chang'e and Cecilion, who have a hard time dodging his 1st Skill and are vulnerable to the high damage of his Ultimate.
Weak Against
Granger is countered by heroes with strong single target killing power. Despite having good mobility, Granger lacks other defensive measures. Heroes like Saber and Hayabusa can quickly get the jump on Granger and finish him off.