Popol and Kupa
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Boy and an Icefield Wolf, partners who understand each other well.
Counters & Compatibility
Counter Relationship
Best Counters
Compatibility
Best Partners
Skills
Icon | Name | Description | CD & Cost | Tags |
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We Are Friends | Kupa recovers 10% Max HP per second after not taking damage for 5s. When Kupa is killed, Popol can Pray for 3s to bring Kupa back to the battlefield. Cooldown: 30s.
Every 3 consecutive attacks from Kupa will enhance Popol's next Basic Attack to deal (+220% Total Physical Attack) Physical Damage. Kupa has 2500 (+1200% Total Physical Attack) Max HP and inherits 100% of Popol's other attributes and passive equipment effects (excluding Jungling and Roaming equipment effects).
Kupa deals an additional 120% damage against Creeps. |
Buff | |
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Bite 'em, Kupa! | Popol throws a spear at the target enemy, dealing 80 (+100% Total Physical Attack) Physical Damage while simultaneously commanding Kupa to lunge at the target, dealing an additional 70 (+75% Total Physical Attack) Physical Damage. Kupa will continue to attack the target for 3s.
Alpha Wolf Form: Kupa stuns the enemy for 1s and bites them 3 times in quick succession. |
CD: 7 Mana Cost: 50 | Damage CC |
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Kupa, Help! | Popol summons Kupa back to his side, gaining a 240 (+200% Extra Physical Attack) shield while dealing 240 (+50% Total Physical Attack) Physical Damage to nearby enemies and slowing them by 35% for 0.5s. Kupa will then assist Popol to attack nearby enemies for 3s.
Alpha Wolf Form: Kupa darts back to Popol, knocking nearby enemies airborne for 0.2s. The shield and damage are increased to 125%. |
CD: 5.5 Mana Cost: 80 | CC AOE |
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Popol's Surprise | Popol sets a trap at the target location that will detonate after a short delay once triggered, dealing 70 (+20% Total Magic Power) Magic Damage to the enemy that steps on it, immobilizing them for 1s, and creating a frost zone for 4s. Enemies in the frost zone will have their Movement Speed reduced by 20%.
Popol gains a trap charge every 22s (up to 3). Up to 3 traps can exist at the same time on the battlefield, each lasting up to 60s. |
CD: 1.5 Mana Cost: 60 | Summon CC |
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We Are Angry! | Popol and Kupa enter the Enraged state for 12s, gaining 15% extra Movement Speed and increasing their Attack Speed to 1.3 times.
Kupa turns into Alpha Wolf Form, gaining 1500 extra Max HP, fully restoring its HP, while enhancing its other skills. |
CD: 38 Mana Cost: 100 | Buff |
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We Are Friends | Kupa recovers 10% Max HP per second after not taking damage for 5s. When Kupa is killed, Popol can Pray for 3s to bring Kupa back to the battlefield. Cooldown: 30s.
Every 3 consecutive attacks from Kupa will enhance Popol's next Basic Attack to deal (+220% Total Physical Attack) Physical Damage. Kupa has 2500 (+1200% Total Physical Attack) Max HP and inherits 100% of Popol's other attributes and passive equipment effects (excluding Jungling and Roaming equipment effects).
Kupa deals an additional 120% damage against Creeps. |
Buff | |
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Bite 'em, Kupa! | Popol throws a spear at the target enemy, dealing 80 (+100% Total Physical Attack) Physical Damage while simultaneously commanding Kupa to lunge at the target, dealing an additional 70 (+75% Total Physical Attack) Physical Damage. Kupa will continue to attack the target for 3s.
Alpha Wolf Form: Kupa stuns the enemy for 1s and bites them 3 times in quick succession. |
CD: 7 Mana Cost: 50 | Damage CC |
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Kupa, Help! | Popol summons Kupa back to his side, gaining a 240 (+200% Extra Physical Attack) shield while dealing 240 (+50% Total Physical Attack) Physical Damage to nearby enemies and slowing them by 35% for 0.5s. Kupa will then assist Popol to attack nearby enemies for 3s.
Alpha Wolf Form: Kupa darts back to Popol, knocking nearby enemies airborne for 0.2s. The shield and damage are increased to 125%. |
CD: 5.5 Mana Cost: 80 | CC AOE |
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Popol's Surprise | Popol sets a trap at the target location that will detonate after a short delay once triggered, dealing 70 (+20% Total Magic Power) Magic Damage to the enemy that steps on it, immobilizing them for 1s, and creating a frost zone for 4s. Enemies in the frost zone will have their Movement Speed reduced by 20%.
Popol gains a trap charge every 22s (up to 3). Up to 3 traps can exist at the same time on the battlefield, each lasting up to 60s. |
CD: 1.5 Mana Cost: 60 | Summon CC |
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We Are Angry! | Popol and Kupa enter the Enraged state for 12s, gaining 15% extra Movement Speed and increasing their Attack Speed to 1.3 times.
Kupa turns into Alpha Wolf Form, gaining 1500 extra Max HP, fully restoring its HP, while enhancing its other skills. |
CD: 38 Mana Cost: 100 | Buff |
Recommend Master Plan
Pro Player | Title | Battle Skill | Emblem | Talents | Equipment |
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Relations
Type | Hero(es) | Description |
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Assist |
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Popol and Kupa are best with Fighters that can charge into enemies' midst and ensure the survival of Popol and Kupa after controlling and killing enemies. For example, Alpha and Khaleed. |
Strong Against |
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Kupa is powerful in combat, especially against Marksmen with lower sustainability such as Lesley and Brody. |
Weak Against |
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But since Popol and Kupa don't have any Blink skills and Popol is quite squishy, they are at the mercy of more agile Assassins like Gusion and Karina. |